Effect builder
Put an effect together from ready-made tracks, shape each one with sliders while its curve updates, and copy the Luau into your game. The curves show the values MotionFX applies over time; play the code in Studio to see the camera itself.
Next: ready-made tracks. The code you copy from here is ready-made tracks. Once it's in a script, values can come from your game, like a shake that grows with the damage taken, and you can tweak it beyond what the sliders allow.
Tracks
Code
Ready-made tracks: the short form.
The builder can't preview overlay tracks, because it can't load your images from Roblox. Add them in code with Track.Overlay, next to the tracks you build here, and test them in Studio.
Switch the code to Primitives & drivers to see what each ready-made track is made of. Change a slider and watch which numbers move. When you're ready to write your own, Your first effect walks through it.